HomeSpin The Wheel

Set Title
  • Ranger
  • artificer
  • bard
  • cleric
  • Barbarian
  • druid
  • warlock
  • paladin
  • Wizard
  • sorcerer
  • rogue
  • fighter

Separated by commas or line breaks

    0 items

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        D&D clauses to Spin the wheel, that you can use to pick a random item from the list: Ranger, artificer, bard, cleric, Barbarian, druid, warlock, paladin, Wizard, sorcerer, rogue, fighter.

        In the context of role-playing games, such as Dungeons and Dragons (D&D), clauses are rules or guidelines that players agree to follow in order to ensure that the game is enjoyable for everyone involved. These clauses can cover a wide range of topics, including how players interact with each other, how the game is played, and how conflicts are resolved.

        Some common clauses that may be included in a D&D game include:

        1.Respect clause: Players agree to respect each other and to treat each other with kindness and consideration.

        2.No cheating clause: Players agree to play the game fairly and to not use any outside information or resources to give themselves an unfair advantage.

        3.No metagaming clause: Players agree not to use out-of-game knowledge to influence their in-game decisions.

        4.No bullying clause: Players agree to not bully or harass others during the game.

        5.No harassment clause: Players agree to not engage in any harassing or inappropriate behavior towards others during the game.

        6.No illegal activity clause: Players agree to not engage in any illegal activities during the game.

        It is important for players to carefully review and agree to these clauses before starting a game of D&D in order to ensure that everyone is on the same page and that the game is enjoyable for all involved.